HideAndSeekLOGIC - Designer Application

Wanna check code? Want to play game dev simulator? Apply here
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HideAndSeekLOGIC
Maintainer
Posts: 33
Joined: October 13th, 2018, 4:49 am

HideAndSeekLOGIC - Designer Application

Post by HideAndSeekLOGIC » June 14th, 2019, 8:29 pm

Name: HideAndSeekLOGIC
Country: The Land Down Under
Timezone: The Timezone Down Under
Age: 18
How long have you played on hippie?: closer to a year now
Departments you're expert in: Science, Medbay, Service(minus botany), Silicon, Heads.
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KBB
Head Admin
Posts: 531
Joined: May 7th, 2018, 9:52 pm

Re: HideAndSeekLOGIC - Designer Application

Post by KBB » June 14th, 2019, 8:35 pm

you becoming a designer scares me because you're already a maintainer and supported a lot of those weird ass tg intent changes, like the pull nerf.
if you ask me, the pull nerf would be better done if we just ported crystalwarrior's grabs from oldbase, and there you go. now pulling takes an in-hand. problem solved :smug:

but okay
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HideAndSeekLOGIC
Maintainer
Posts: 33
Joined: October 13th, 2018, 4:49 am

Re: HideAndSeekLOGIC - Designer Application

Post by HideAndSeekLOGIC » June 14th, 2019, 8:42 pm

Nah, I've been convinced that the pull is an overall bad change since it creates many more problems than it solves (e.g. medbay-wise). The advantage of having people dedicated to discussing game design is that new perspectives are shown and broken down, which as a general rule results in a fair consensus.

I will admit, I wouldn't support 100% everything I've supported in the past but hey nobody's perfect
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