Vivas Development Cave

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Vivas Development Cave

Post by Nathanel13 » April 9th, 2019, 12:36 am

This is my personal forum topic to just list what I'm working on in relation to the server. I'll post whatever I am brainstorming, planning, or actively working on here. If you have questions or have any ideas feel free to comment and I'll reply when I can.

I will welcome new ideas if you have any, however, they will be put on a waiting list. I plan to complete everything on my current planning list before I add anything else. New ideas that I have not gotten into yet will be put on the waiting list subsection. If I think an idea is extremely good, or I'm just interested in it, I may move it to planning and in progress ahead of other ideas.

Waiting list:

This list is in order. Items at the top come before items listed below.


Not necessarily in any order.


Kitchen overhaul

More antagonist items

More traits

More hostile mobs

Organ research department

Update create antags button to include gangs ... ssues/8993

Stocks ... sues/10496

Infinity Gauntlet ... ssues/9145

Working Economy

Dwarves ... ssues/8740

Vampire overhaul

Revolver tricks ... ssues/8874

Turn limbs and other body parts into cutlets of meat ... ssues/8989

Department cars ... ssues/9043

Crew Objectives ... ssues/8715

Any knife can cut door wires ... ssues/8900

Changeling revamp ... ssues/8830

In progress

New away missions: 1 away mission made. I want to add custom mobs, objects, and turfs for future use but I can make a few standard maps with what we have at the moment. I think a decent rotation would be 3 small maps, 3 medium sized maps, and one larger map. Once that is finished I will mark this as complete. I will still add more maps from time to time (especially if I am given good suggestions) however other items will most likely be prioritized.

Small map = 5% each. Medium map = 15% each. Large map 40% each.

Progress to completion: 3% out of 100%.

A repo link will be given to administrators so they may use the maps when they feel the need to.

New large pop map to replace metalake: A sketch of the station layout is drawn up and essentially finalized. I will begin mapping in between coding. Progress may be slower but this will help prevent burnout so that I can actually deliver a final product instead of leaving you guys hanging.

I will post some screenshots of the map when they are available, however most of maint and any other secrets include will not be shown.

Progress to completion: 5% out of 100%.
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Re: Vivas Development Cave

Post by Dwarf » April 9th, 2019, 1:29 am

give me sprites for infinity gauntlet and I'll code it, that was the only issue. sprites never came
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Re: Vivas Development Cave

Post by freshonionvendor » April 13th, 2019, 9:02 am

also design docs for each would be good. and remove that damn anime profile pic you faggot we're not tg
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Re: Vivas Development Cave

Post by Nathanel13 » April 15th, 2019, 4:12 pm

TG is anime cat girls/underage girl pictures. This is from Baki, which is honestly just a few steps below jojo imo.
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Re: Vivas Development Cave

Post by diegoxt45 » August 22nd, 2019, 2:56 pm

come back to us viv
Image lizard
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