Powergaming botany: Explosive plants

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Mideanon
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Powergaming botany: Explosive plants

Post by Mideanon » April 25th, 2019, 5:56 pm

This here guide will teach you how to get your own explosive plants that 1 shot people in 8 steps and it takes roughly 15 minutes from roundstart to finish

step 1. get biomass going
I suggest taking watermelons,wheat and tobacco as your starting seeds and going into the dna manipulator
Take Production speed from wheat and Yield from tobacco, then put them into the watermelons and plant

Watermelons have one of the bigger biomass values, wheat has Production speed of 1 and tobacco has Yield of 10
Pumpkins also work

remember to use robust harvest or stats are gonna get destroyed by random mutations
also, once you have some biomass going, get 4 bottles of saltpetre from the generator and apply them to your plant to increase potency

step 2. get deathnettles going
Hack the seed vendor and get nettles, then mutate to deathnettles. if they are stun-nettles, mutate again for death

step 3. get strange seeds from biomass
once enough biomass is built up spend it all on strange seeds and pray to RNGesus

step 4. find separated chems and densified chemicals in the strange seeds
If you find glycerol, you can use it to make bigger explosions, but i suggest against

step 5. combine the following into plant of choice, in this particular order(IMPORTANT):
-corn oil 20% from corn or glycerol if you found any
-sulphric acid 50% from deathnettle
-fluorosulphric acid 50% from deathnettle
-10 yield from tobacco(should be used in step 1)
-1 production speed from wheat(should be used in step 1)
-separated chemicals
-liquid contents from tomatos
-densified chemicals
step 6. plant it
step 7. add 1u of robust harvest and 200u of saltpetre
step 8. harvest your own WMD grass

Speedrun of all the above steps in 9:15
Last edited by Mideanon on April 28th, 2019, 3:44 pm, edited 1 time in total.
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yobihodazine
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Re: Powergaming botany: Explosive plants

Post by yobihodazine » April 25th, 2019, 6:49 pm

It’s been a while since I did botany but if you mutate white beets or turnips or whatever into red beets you can get densified chems that way. Didn’t glow berries have separated chems on them?
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yobihodazine
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Re: Powergaming botany: Explosive plants

Post by yobihodazine » April 25th, 2019, 6:53 pm

Also, you should mention that if you set the saltpetre bottle to 2u it lasts way longer and does the same thing.
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Mideanon
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Re: Powergaming botany: Explosive plants

Post by Mideanon » April 25th, 2019, 7:29 pm

yobihodazine wrote:
April 25th, 2019, 6:49 pm
It’s been a while since I did botany but if you mutate white beets or turnips or whatever into red beets you can get densified chems that way.
true, but its faster to just get them from strange seeds, considering you are searching for separated and that they arent actually required to get a strong bomb.
yobihodazine wrote:
April 25th, 2019, 6:49 pm
Didn’t glow berries have separated chems on them?
its 10% chance on glow berries now. just easier to get strange seeds.
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