New map - HippieMeta - what would it need?

Spessmens go here
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woross_cz
Posts: 14
Joined: March 14th, 2019, 4:20 pm

Re: New map - HippieMeta - what would it need?

Post by woross_cz » April 6th, 2019, 1:30 am

>PP releases new map
>Hippie instantly starts working on its own

typical...
:pepegrim:
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Wheezl
Game Master
Posts: 153
Joined: December 21st, 2018, 5:31 am

Re: New map - HippieMeta - what would it need?

Post by Wheezl » April 20th, 2019, 4:57 am

have engineering in a better location, i.e. the center of the space station
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MaterialisticThings
Game Master
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Joined: March 20th, 2019, 12:01 am

Re: New map - HippieMeta - what would it need?

Post by MaterialisticThings » April 20th, 2019, 5:07 am

A cooler security with bigger and better cells.
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kainoa
Posts: 82
Joined: March 18th, 2019, 9:30 pm

Re: New map - HippieMeta - what would it need?

Post by kainoa » April 20th, 2019, 5:27 am

Lcass chemicals should be for the chemist. At the moment on meta there's virtually no reason to ever queue for chemist instead of scientist except if you want to grab the syringe gun. Still seems weird that science has more chemistry tools than the chemist does.
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SharpenLimited
Game Admin
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Joined: October 28th, 2018, 10:31 am

Re: New map - HippieMeta - what would it need?

Post by SharpenLimited » April 20th, 2019, 10:13 am

replace the hallway with tube systems
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freshonionvendor
Posts: 291
Joined: May 8th, 2018, 12:13 pm

Re: New map - HippieMeta - what would it need?

Post by freshonionvendor » April 20th, 2019, 10:30 am

lcass chems should be for chemist, give scientist less chems, they can make one anyways and science has many tools anyways
kainoa
Posts: 82
Joined: March 18th, 2019, 9:30 pm

Re: New map - HippieMeta - what would it need?

Post by kainoa » April 20th, 2019, 2:27 pm

Alternatively, just give chemists science access and put the Lcass chem related equipment in there like how robotics is just a subset of science. 99% of the time chemists have to thermite their way into sceince to get parts anyways.
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yobihodazine
Posts: 495
Joined: May 9th, 2018, 8:55 pm

Re: New map - HippieMeta - what would it need?

Post by yobihodazine » May 1st, 2019, 1:40 pm

Metalake has a single Medivend for the entire station, and it’s in med storage. Add a medivend somewhere else in medbay and one also in virology. I also don’t think there are any Nanomeds at all, it could use about 4 of those.
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thefastfoodguy_2
Posts: 238
Joined: July 11th, 2018, 7:35 pm

Re: New map - HippieMeta - what would it need?

Post by thefastfoodguy_2 » June 24th, 2019, 12:00 am

bump

i'll work on this after the upstream merge is merged
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Majick
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Joined: April 13th, 2019, 9:59 pm

Re: New map - HippieMeta - what would it need?

Post by Majick » June 24th, 2019, 5:06 am

Did a lot of work on it today, won't be able to add it without that upstream but here's what we got so far

-Tesla/Singulo added to engineering
-Changed timed brig cells to 2 double cells instead of 3 small ones
-Made changes to AI core (also coming to box)
-Moved things around in Xenobio, added a new cell and put the kill chamber closer to the console
-Added NanoMeds and MediVends to medbay outside of storage
-Removed genetics waiting room and expanded the monkey pen

Pictures of the changes so far https://imgur.com/a/1XtEZUP, can also share the file if you want to fuck with it some more
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